![]() Pinball Scoring: Each world except the carnival has a jackpot meter (indicated by the Gold Yoshi Egg), which increases by the stars and points collected in each world.Invincibility Power-Up: The Super Star grants invincibility.Interface Screw: Bowser can disable your flippers.Hornet Hole: The two beehives on the Grass Table.Homing Projectile: King Tut shoots balls that will turn Mario mini if he is hit by one of them.Guide Dang It!: Frosty Frontier has a star which does not require defeating every enemy on the screen, instead Mario has to switch out Shy Guys so that all four have the same color.You can clear a playfield's enemies and have a star waiting, then get an unlucky bounce that sends Mario out of a door to a different table - and when you return to the original field, you have to fight the enemies all over again. ![]() Fake Difficulty: Comes from the game resetting a table's status whenever Mario leaves it.Bottomless Pit Rescue Service: The pits are not bottomless, but still, the blue pipes keep Mario from falling off the screen.Boss Room: Boss rooms differ from the other rooms by not resetting if Mario fails to collect the key.Bowser did not have Thwomps who can be pulled up and be dropped with two wheels and a switch.King Tut did not have growing pillars in his tomb.The Cheep Cheep Pufferfish did not stay in an area that had Bob-ombs.Boss-Arena Idiocy: These three bosses would be unbeatable if:.Big Boo's Haunt: The Carnival Table features a haunted house with Big Boo as the boss.Be the Ball: The main premise of the game is to be a living pinball.Ability Required to Proceed: The beehives, an igloo, and a hole inside a pyramid all require Mario to use a Mini Mushroom and shrink himself before he can enter them.Mario Pinball Land demonstrates the following tropes: Unfortunately, the game received mixed reception from most players while Pinball Land is fun and not too difficult, it is also relatively short, and the biggest challenge is the game's annoying tendency to completely reset a table's status if Mario leaves it even for a moment. As with Fuse's Pro Pinball games, each table uses pre-rendered graphics and sprites, making this one of the most beautiful Game Boy Advance titles. Game-wise, Mario Pinball Land is divided into more than 30 screen-sized pinball tables, many of which are connected to each other by various doors and chutes. ![]() Fortunately, Mario can use various power-ups to help in his quest, and Yoshi's eggs are sometimes available for multiball action. ![]() Since the invention smushes people into living pinballs, Mario must now bounce, roll, and smash his way past Bowser's obstacles, collecting Stars to confront various Bosses until he can unlock the final confrontation with the Koopa King. In Mario Pinball Land, Koopa King Bowser has used a hijacked carnival gadget to kidnap Princess Peach (again), so Mario gives chase using the same gadget. It was developed by Fuse Games, who (as Cunning Developments) previously created the critically-acclaimed Pro Pinball series of Digital Pinball Tables. Mario Pinball Land (also known as Super Mario Ball in Japanese and European languages) is a "pinball adventure" game for Nintendo's Game Boy Advance, starring the world-famous plumber. ![]()
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